Showing posts with label Colonial. Show all posts
Showing posts with label Colonial. Show all posts

Thursday, 2 March 2017

French and Indian War Beginnings

Once again my enthusiasm for my Empire army has trailed off, I was however happy with the amount that was achieved even within such a short period.  Instead I have diverted my attentions to the French and Indian War. There are two reasons for this: I absolutely love the period and have been working off and on for some years and that I have a game of Muskets and Tomahawks organised for May.

As stated I am very interested in 18th Century North America, mostly related to the French and Indian War (the name for the American theatre of the Seven Years War). The core reason for my interest, especially from a wargaming perspective, is the freedom that the period offers. Innumerably small actions can be fought using a wide range of figures whereby allowing for a great number of differing stories to be told. This strikes to the core of wargaming views; a method of telling stories, whether fictional or historical. This is combined with a love of the wilderness of colonial North America, the primordial forests which played and shaped the lives and warfare of those involved.

 This interest in the F&IW has manifested itself over the years in the formation of three wargaming forces. First of all my French. My most beloved force for the period and arguably the largest. This stems from a number of reasons generally related to siding with the underdog. If one is unaware the French colonies were large in area and very limited in manpower, roughly 75,000-80,000 settlers. The second is the Colonial Compagnies Franche de la Marine. I find these soldiers deeply fascinating, French enlisted recruits and (eventually) Canadian Officers useful as both light infantry manning the many forts in the vast Canadian/Louisiana/Ohio wildernesses as well as disciplined to conform to European methods, with the training and rigour to boot. This is coupled with a rather simple yet pleasing uniform and the option for a more relaxed frontier style of dress.

Compagnies Franche de la Marine in their normal European style Uniform. 
The drummer is in the standard colours of all French drummers (Michel Petard)
A break down showing the shirt, waistcoat, coat breeches and gaiters. 
Note the buff/brown belt. (Michel petard)

The above illustrations are partly what captivated my regarding Colonial Compagnies Franche de la Marine. I love the simplicity of the white/grey and the blue. The drawings themselves also having a certain style and panache helped as well.

With this in mind there are a few rules that we use or that I have used for other periods that overlap/ are suitable for the French and Indian War. Arguably the most popular and widely considered to be the modern classic for this period is Muskets and Tomahawks. With a relatively easy to use but yet with highly adaptable mechanics meaning that the battles scale well from rather small skirmishes with a handful of figures a side to larger games with regular firing lines and units. This combined with a robust narrative and random encounter system make the 6 or so scenarios contained within the book rather more varied. The only downside, and this is a rather personal opinion, is the lack of a campaign system regarding troops, experience/morale etc. These can be easily house ruled but I would have liked an 'official' system, possible with expansion random encounters and talents.

There are however are great number of other games that cover the French and Indian War or Black Powder periods in general that can be adapted/have supplements or expansion suitable. These games also cover different scales of combat ranging from individuals or small groups to large battles and sieges.

The two smallest scale games that I know and have played are Song of Drums and Tomahawks (a variation of the very popular Song of Blades and Heroes franchise) and Long Rifle. While focused on a smaller skirmish wargame both take rather different approaches. Song of Drums and Tomahawks is your standard 5-10 figure aside skirmish game, infinitely familiar to those who already know Song of... games. This is not to suggest it is a poor game merely that it is immediately accessible. Long Rifle, in contrast, has a great deal more RPG elements as well as greater reaction and morale mechanics. Long Rifle is also designed with solo play in mind and is most definitely campaign focused, it being inherent to the development of your character.

Sharp Practice  fills a similar niche to Muskets and Tomahawks in terms of game size. It is, however, eminently more restrictive in terms of force composition due to the fixed nature of unit sizes. Sharp Practice also lends itself to more regular actions, although it is capable of doing skirmishes or irregular battles as well. The background designer is wonderful at adding character to your officers and developing their actions throughout a game/campaign. It does the same as Muskets and Tomahawks' optional objectives albeit with a more concrete and structured mechanic. There is currently no official campaign structures other than linking scenarios and devising them yourselves but hopefully there will be an expansion release at some point in the future.

Hopefully this gives a reasonable introduction to my thoughts in regards to the F&IW. In the coming days or weeks there will be some photographs of my collections and terrain developments as well as the plans I have relating to the upcoming games in May.

Thursday, 13 October 2016

Temple and Thoughts

Just a small update today to show how the temple is coming along. The cella and columns are in place and look reasonable. There was some warpage of the foamboard for the cella but it does not look too bad. Not much more can be done until some more materials arrive. The biggest step will be the roof tiles. I am probably going to create them myself using regular card rather than using (the albeit better quality) printed plasticard for cost reasons.

Find a few work in progress pics below. The stone effect for the floor is the next thing to be done when the cella is dry. This was also the first use of my new anglepoise lamp and daylight bulbs.

My Greek temple

From the side

From the front


After having read The Men Who Would be Kings some more I think that it is a perfectly fine ruleset and I hope to try it out soon. I do however have one gripe, and that is the lack of individual characters. The characters (Leaders in game terms) are ALWAYS in a unit which seems rather limiting in terms of narrative/campaign possibilties but far easier for gameplay purposes. It's only minor complaint but I thought it worth mentioning. Hopefull I'll be able to get a hold of Studio Tomahawk's CONGO soon enough.

Tuesday, 11 October 2016

Men of Bronze and Packages


First of all the Spartans are coming along rather well. The four skirmishers are now all washed along with the Hero and two champions. I'll hopefully be able to get the hoplites done later or tomorrow evening. That's all the figure news for the moment due to a few new presents from Royal Mail today.


These two little rulesets arrived today. I have yet to have an in depth read of them but they look rather fun. Broken Legions is for general ancient funsies and some interim games while Aristeia takes shape. I have a few early Saxons that can double as Ancient Germans as needed. I look forward to testing it out relatively soon.

The Men Who Would Be Kings (TMWWBK) has been on my radar for a while. I'm a keen colonial wargamer (although it hasn't shown up in this blog yet!) with large forces for the 1st Anglo-Sudan War (a great number are also usable for the 2nd Anglo-Afghan and North West Frontier) and having quite a lot of experience with the Anglo Zulu war due to former club games and displays. TMWWBK I think fills a nice niche in terms of game size for the Colonial market, a little smaller than A Death in the Dark Continent but larger and more unit focused than the new CONGO (as well as a rather different theme). It's is by the same chap that wrote Lion Rampant and Dragon Rampant. As far as I am aware it also shares the same system but with a few tweaks, notable to activations. This seems like a rather good excuse to get some packs of those new Perry Afghans, that may be a project in the near future!

And finally, I've read three quarters of the articles contained within 'Men of Bronze'. So far it contains a good range of diverse opinions in regards to the beginnings of hoplite warfare and their associated role in the development of the Greek polis. It seems a rather good introduction to the topic due to such diversity of opinion and its synthesis of the previous 150 years of academic thought on the subject. I have a few questions in regards to the topic and some words to say on the topic given my background as an archaeologist and biological anthropologist (albeit specialising in the Early Medieval period but there are some relevant similarities I feel). I shall give a more in depth 'review' (although I'm in no way qualified to give a true review) in the coming weeks.