Today some more work has taken place on Aristeia. This has mostly revolved around the turn structure/activations. I am not overly happy with it but I never am. I have been over this topic quite a lot and I struggle to come to a real decision as various aspects each give their own positive aspects. I think for the purposes of greater play testing the current method can be used. If it does not work as well as I hope then it is not that drastic a change. Most of the phases are relatively self contained it is more about the how the turns flow and feel. Hopefully I can get some more work done in these areas over the next week or so.
I have also been looking at various mythological creatures for Aristeia as I believe these could give some interesting options for players. The classic example would be a centauromachy (a battle with centaurs) against a warband. One is famously depicted on the Parthenon's frieze involving the Lapiths. The main problem is a lack of miniatures. Wargames Foundry do some (as well as other Greek Mythological figures) but they do not seem to be of the greatest quality. Mantic have some that at a pinch (if the weapons were changed) could be used. I however think that conversions using the multitude of plastic hoplite kits available is the best option. This however brings up the issue of finding suitable horses with no panoply, saddles or harness. While these can generally be removed from plastic figures I am not the most able user of greenstuff and I am slightly concerned about the aftermath. Other figures would include satyrs but I think that Games Workshop's Beastmen Ungors have that particular slot filled rather nicely.
I think the generally most of my Mythological needs will involve a kit bash at minimum. I'm not averse to converting, in fact I rather enjoy it, but it is the research and the assembling the many kits/parts and the time that this takes that causes the problems. So more thought shall have to be put in methinks.
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