Showing posts with label Mordheim. Show all posts
Showing posts with label Mordheim. Show all posts

Sunday, 22 January 2017

Witch Hunter Warband

Just a few (very!) work in progress photographs of my Witch Hunter warband. It has some expansion figures including (the zealots with crossBOWs and sword and shield) ready for the campaign. Most of the figures are converted and kit bashed from a variety of sources (apart from the warrior priest).



The five heroes of the warband. The Captain Heinrich is in the centre. Converted from an Empire hero with plastic greatsword legs and hat and a cobbled together zweihander. The figure is based off a piece of 6th Edition art. Far left has a witch hunter made from a Marienburgher Captain, I changed his sword to make it a little beefier. Centre left is another witch hunter kit bashed from greatsword/empire soldiers/archers. Centre right the final witch hunger converted from plastic great swords and Perry Miniatures Mercenaries bits, for the arms and polehammer. The Warrior Priest is untouched, I especially like the way the figure is in the middle of a service rather than the more common combat poses.

 


The four Zealots (in two groups of two). They are not modelled on the traditional Zealot look but more in line with soldiers of the order and as such a have a more traditional Empire look to them. Two have swords and shields and the two Bowmen (who have crossbows but that is mostly thematic, I hope to get them actual crossbows as the campaign progresses). The figures are made from a mixture of plastic greatswords, empire soldiery, free company and the older (5th/6th edition) soldiers of the empire set.



 The three warhounds. These are original witch hunter figures that have just been rebased.




Two photographs of the warband all together. I'm looking forward to getting the painting on them finished (some have been languishing for over two years!). Thematically I am very happy with how they work together. I am a massive fan of the Empire aesthetic and it's very late 15th early 16th century inspiration. The background for the warband is yet to be decided as stated in a previous post. The colours that have been painted would be that of Solland (entirely unintentional), which would have been destroyed over two hundred years previous. A group of nobles looking for wealth or power to retake their lost land? Eventually  I will come up with something unoriginal and pun filled.  I look forward to sharing there adventures with you dear reader!

Friday, 20 January 2017

Mordheim Witch Hunters List

For the upcoming Mordheim campaign that taking place I have chosen Witch Hunters as my warband. Thematically 'core' human warbands tend to interest me more. I like the general styles and themes of the Empire and the 'blank slate' nature of such groupings. Witch Hunters are a little different but are still have a core 'Empireness' to them that allows for a great deal of customisation. I toyed with the idea of a few other warbands, most notably Orcs. I have always wanted to do an Orc band but have never been able to find/convert figures that matched my vision and expectations, maybe one day.

My Witch Hunters do not follow the standard 'Pistols and Buckles' one would expect of the classic Empire Witch Hunters or indeed 2000ad's Defoe. They are deigned to be reminiscent of a religious or knightly order and as such appear much more like traditional (i.e. 16th Century) Empire soldiery. 

There are a number of house rules in place for the campaign, the most relevant here relate to armour and two weapons. Due to the fact that having an extra man is often cheaper and far better than armour, all armour is half price rounding up to the nearest 5gc (anything that is currently 5gc stays the same). While still not as useful it means that at least armour can be taken. The other is in relation to two weapons and the strength of that extra attack. This is changed by having one attack from one weapon (such as a dagger) and the other remaining attacks from the other weapon (such as a club). This limits slightly the advantage, the other way is a -1 to hit roll on the attacks. This can be negated with the purchasing of a relevant talent (for experience or gold depends on the rules). Such changes limit the nature of figure spam involving daggers and clubs (the cheapest options). Such abuses do not tend to take place with our campaigns but it's better that such changes are made (there is also a limit on slings for Skaven but none are taking place in this campaign).

Without further ado the list I will PROBABLY be running is found below. Background and names are yet to be finalised other than the Witch Hunter Captain named for a former Marienburgher band member who shall live in infamy.


Witch Hunter Captain - Heinrich                                                             

Heavy Armour, Great Weapon, Sword


Witch Hunter - 

Heavy Armour, Sword, Shield, Helmet


Witch Hunter,

Heavy Armour, Sword, Buckler, Crossbow


Witch Hunter

Heavy Amour, Great Weapon, Sword


Warrior Priest

Heavy Armour, Hammer


3 x Wardogs


This comes to around 460gc. It would be possible to hand out a few more helmets ( this is probably what would a happen or maybe a zealot with a bow) but only one figure is actually modelled with a helm so I am loathe to do so. As you can see the warband is not actually very good in terms of numbers and equipment distribution, this does not bother me in the slightest. The warband is based around a theme of knights/holy warriors and the figures that I own/converted as a whole I'm happy with both directions and look forward to starting the games. Hopefully most matches (at least my own) will get a full write up on here.

In other news the painting of Fantasy figures has lead to me attempting to finish off my poor old Empire army. When that is done I would very much like to get a few games of 3rd or 6th edition Warhammer going (depending on opponents of course).