Friday, 21 April 2017

Compagnies Franche de la Marine 400pt List

This is my 400 point list for the upcoming three way/two sided game of Muskets and Tomahawks. The force is formed around a core of Compagnies Franche de la Marine regulars with some irregular Marine/miltia support with a few Ottawa to round the numbers out.

The thoughts behind the force are quite simple; the line infantry are the decisive arm and to be used to deliver the important blows via volley. The militia to harass, redirect the enemies attempts. Finally the Indians for scouting and aiding with the harassment, due to their small numbers they can not stand up in a fight but can make a few shots. Hopefully the force can do reasonably well and isn't picked apart due to the larger blocks of Marines.

1x Compagnies Franche de la Marine Officer - Regular, Light Troop, Visionary      32

1x Compagnies Franche de la Marine Officer - Irregular, Light Troop, Inspiration    32

10x Compagnies Franche de la Marine                                                                     80

10x Compagnies Franche de la Marine                                                                     80

6x Canadian Militia w/native                                                                                       60                                                                                           
6x Canadian Militia w/native                                                                                       60

4x Indians                                                                                                                   28

4x Indians                                                                                                                   28

Total                                                                                                                          400
For the officers some background has been created using the TFL Sharp Practice character creator. This is not anything overly serious but more some limited characterisation and role play elements outside of the narrative tables at the rear of the rulebook. The names are as of yet undecided as nothing suitably amusing has come to mind.

  • Military family but poverty stricken, a Gentleman
  • Honourable
  • Strapping fellow, fair face and affable
 A Canadian born fellow? would explain the relative poverty and military nature. Generally honourable makes for a good leader type character that cares about his men and useful for general interactions with natives/enemies.

  • Nobility with wealth and influence
  • Rake
  • Average Build, Handsome devil, dullard
 A younger son sent away due to causing mischief in the family home/operations? interesting counter point to the Capitan.

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