The thoughts behind the force are quite simple; the line infantry are the decisive arm and to be used to deliver the important blows via volley. The militia to harass, redirect the enemies attempts. Finally the Indians for scouting and aiding with the harassment, due to their small numbers they can not stand up in a fight but can make a few shots. Hopefully the force can do reasonably well and isn't picked apart due to the larger blocks of Marines.
1x Compagnies Franche de la Marine Officer - Regular, Light Troop, Visionary 32
1x Compagnies Franche de la Marine Officer - Irregular, Light Troop, Inspiration 32
10x Compagnies Franche de la Marine 80
10x Compagnies Franche de la Marine 80
6x Canadian Militia w/native 60
6x Canadian Militia w/native 60
4x Indians 28
4x Indians 28
Total 400
For the officers some background has been created using the TFL Sharp Practice character creator. This is not anything overly serious but more some limited characterisation and role play elements outside of the narrative tables at the rear of the rulebook. The names are as of yet undecided as nothing suitably amusing has come to mind.
Capitan
- Military family but poverty stricken, a Gentleman
- Honourable
- Strapping fellow, fair face and affable
Lieutenant
- Nobility with wealth and influence
- Rake
- Average Build, Handsome devil, dullard
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