The original activation that was to be used for Aristeia was something quite simple; IG/UG or just alternating units. I have scrapped these methods for a number of reason
- It limits the way in which units and players can interact
- IG/UGs not 'responsive' enough while alternating does not give enough variability
- Alternating focusing too much on many small units?
I am unsure whether a hand system (where you draw the cards but add them to your hand to be played during the turn rather than instantaneously) would limit some of the randomness and allow for a more 'tactical' approach while still keeping a level of uncertainties, especially with cards added during a turn.
Hopefully I shall get a quick set of mechanics written down to test out in the near future.